Katrice Saunders
A Mobile-First Approach for Your Next Marketing Campaign

Katrice Saunders

article Author

VP, Creative Services & Digital +AI Strategies

Author's role

January 11, 2024

Article Published

In a world where mobile devices have become an extension of ourselves, adopting a mobile-first approach for your marketing campaign isn't just a choice; it's a necessity.

A Mobile-First Approach for Your Next Marketing Campaign

A Mobile-First Approach for Your Next Marketing Campaign

A Mobile-First Approach for Your Next Marketing Campaign

In a world where mobile devices have become an extension of ourselves, adopting a mobile-first approach for your marketing campaign isn't just a choice; it's a necessity.

With people checking their phones on average up to 58 times each day, the potential to capture their attention and create immersive experiences is greater than ever before.  Mobile devices are no longer confined to small screens; they can now transport users to new worlds and dimensions. Augmented Reality (AR) has paved the way for interactive storytelling, turning everyday moments into adventures and learning experiences. So, how do you create an immersive and captivating user experience on a tiny screen? We'll share some best practices we've learned along the way.

Mobile Can Be Immersive, Too.

With years of experience developing visually stunning, interactive content on large screens, we've learned how to right-size these rich experiences to fit mobile devices. We can now use Augmented Reality (AR) to bring real stories to life in a way that wasn't possible before. Mobile users can quickly access these experiences anytime and anywhere using the phone in their pocket. They can enter realistic and imaginary environments to simulate a wide variety of experiences.  Through interactive storytelling, AR can turn a book or a museum exhibit into an interactive learning adventure. Users can physically explore scenes, unlock hidden content, and engage with characters or historical figures. At events or concerts, AR can add layers of information or entertainment. For example, users can point their phones at a concert poster and instantly get song lyrics.  AR can be used for healthcare visualization. Medical students can see 3D models of organs, and individuals can enter simulations to understand how their lifestyle contributes to their health. AR can also facilitate richer social connections through mobile apps. Users can share AR community experiences like posting virtual messages or creating collaborative art installations. Brands can use AR technology to broaden perspectives by offering alternate realities and uncommon lived experiences. Through simulations, they can see what it's like to walk in someone else's shoes. Small screens can offer big experiences.

Mobile's Tactile Sensations

What truly sets mobile experiences apart is the integration of haptic feedback, a technology that taps into the sense of touch. Haptic feedback is a powerful tool to elevate mobile marketing campaigns by bridging the gap between digital content and the physical world. It offers a more immersive and engaging user experience as users interact with elements on the screen and their device responds with nuanced vibrations. These vibrations provide a tactile sensation that corresponds to the actions taken. For instance, when you tap a button, you feel a subtle vibration that confirms your selection.  When scrolling through lists or menus, the vibrations can mimic the texture of the content you're exploring, whether it's the smooth glide of a photo gallery or the subtle bumps of a list. Interactive experiences on a mobile phone take on a new dimension, as haptic feedback synchronizes with events, such as a subtle pulse when you land or a gentle thud when you fall. By harnessing this technology thoughtfully and creatively, marketers can engage the senses, touching not only the screens but also the hearts and minds of their audience.

Design for Mobile First, Desktop Second.

Most users now access digital content from their mobile devices, so we design digital experiences with mobile users in mind right from the start. During development, we switch back and forth between the two, ensuring our responsive designs can be enjoyed by all. Designing for mobile first means using fast-loading pages with a clean, simple layout. Slow sites can lead to high bounce rates and lost opportunities. So, we compress images, keep code clean, and optimize everything for speed. Mobile users speedily scroll down pages to capture the most important content.  So we create compelling, bite-sized information that quickly grabs their interest. We use visuals, videos, and concise copy to convey key messages that can be remembered. Trying to tap on tiny buttons can be frustrating. So, we make buttons big enough for fingers, not just for mouse clicks. This makes navigation smoother and ensures users stay on your site longer. Our design philosophy is "less is more." We don't overwhelm users with too much. We like to keep things simple and focus on the essentials. Too much clutter can confuse and drive users away. And before we launch, we test sites with real users on various devices to ensure everything looks and works great.

A mobile-first approach, coupled with AR and haptic feedback, offers an exciting realm of possibilities for marketers. It allows them to create experiences that are not only visually and emotionally engaging but also physically tangible. As technology continues to evolve, so too will the ways in which brands can connect with their audience, providing a sensory-rich

Katrice Saunders

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Katrice Saunders